Chair Project:
This chair was assembled using Cinema 4D, I was given the prompt of creating a unique looking chair using the program. This assignment was done during my sophomore year at Bradley University.
I got inspired by the M.I.B. chair scene with Will Smith. I got the idea for the apple after a couple of minutes sketching out what I could do to make the chair more interesting and unique to my silly brand. Also Tobey Maguire makes a cameo because I think he's funny.
Silverware:
Whilst learning Cinema 4D, I was assigned a task to create silverware as well as a table to place them on. We were given complete creative freedom on this assignment so I chose to make it themed after one of my favorite games "The Legend of Zelda: Breath of the Wild."
This project took me almost a week to complete and I had my ups and downs during the process. I enjoyed crafting the knife, and I loved the outcome after doing a little editing in Photoshop afterwards. Despite the fact that this is only my second project done in 3D, I find it to be really beautiful.
Room Project 
(Geometry Only):
This Project allowed me to go all out when designing something in Cinema, as well as make something a little more story driven. I really wanted to nail the "apocalyptic" theme similar to how Bethesda does with their Fallout game series. Learning aspects of Cinema, such as the Voronoi Fracture in order to create the broken windows and doors, really put into perspective how complicated this program is and how there is so much more left for me to learn.
Room Project 
(Full Complete Render):
I used Photoshop to apply detailed edits and textures after exporting my images out of Cinema 4D. Using Cinema 4D's preset textures, I was able to accomplish my "post-apocalyptic"  aesthetic that I wanted to capture.
TF2 Shotgun Remodel:
I am a HUGE fan of a steam game released in the early 2000's called Team Fortress 2, aka TF2, and wanted to try and replicate its simplified yet complicated art style that I love so much. The shotgun is a simplistic weapon in the game, easy for my first time making and animating one, which took me around 7 hours to complete.
I am happy with the result and might try and remodel other objects from this timely classic.
Valorant Wingman:
Valorant is a game that I also enjoy playing, so I decided to remodel a character in said game as well as a bomb defusing animation as well. This project marked my first time using Zbrush in order to model a unique organic character, I used Cinema however to create the bomb animation as well as the camera 3D turnaround.
Organic Polymodling:
Maya is a pretty advanced program, one I am still getting used to at the moment of posting this. However, this is the 3D program a LOT of productions use and I really want to learn more about the program. This model is a basic plush design I was asked to create for an assignment, one I went all out on and designed a character for!
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